Hunt, Interact, Banish
Scrylight is the next generation of mobile gaming. Utilising ground-breaking, Augmented Reality technology powered by Niantic Lightship (Pokemon Go), players are able to take host their own custom ghost hunts wherever and whenever they choose, with limitless entities.
With gameplay so unsettling, players are kept on edge, allowing them to be immersed into a world which starts to blur the boundaries of what’s real and what isn’t. Literally jump in and turn whatever your environment may be, into a fully immersive terrifying experience utilising cutting edge Augmented Reality technology with full 360 audio. There’s no getting away from the terror.
- Full 360 interaction between ghosts and players via your smart device’s camera and microphone utilising LLM and NLP for realistic entity interactions!
- Implementation of our custom ScryEngine powered by Niantic Lightship allowing for infinite, geographical specific, procedural entities.
- Integrated machine learning agents + computer vision for real time interaction with your environment.
- Full smart device integration allowing for real world hauntings. Ghosts trigger actual home smart devices.
- Full multiplayer accessibility for up to 4 players simultaneously.
- Selectable vision modes. Hunt for ghosts in standard, night vision or thermal vision modes.
- A full expanded storyline following the true guardians of the netherworld ‘The Court of Caligno’.
Scrylight Devlog 3 - Exploring Augmented Reality with Lightship ARDK
Welcome back to the Scrylight Devlog! In this episode, we take you behind the scenes of our AR Ghost Hunting Game and show you how we use Niantic's Lightship ARDK for an immersive augmented reality experience like no other. If you're a fan of ghost hunting and cutting-edge technology, this one's for you!
Seasonal Scrylight Hauntings
Smart Device Gameplay Integration Demo with Philips Hue Smart Lights.
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In 1842, Spiritualist Jeremiah Scry wrote his infamous book outlining his own methods for allowing the living to view and interact with the dead through the use of forbidden illumination techniques and rituals. All in the hope of recording evidence of ‘life after death.’ Then one day Scry vanished, along with his mysterious book.
Now over 100 years later, a set of Scry’s papers have been recovered, his ancient light rituals updated to the digital age thanks to the power of augmented reality. Scry’s use of illumination techniques used to communicate with entities, modernised into a unique signal, utilised by smart phones.
‘A light so unnatural, it was said its very shine could summon the dead.’
“At Niantic our mission is to inspire others to explore the world together, and the Spectropia team is finding spine-chilling new ways to haunt players across their homes and neighborhoods with augmented reality. As part of the Niantic Lightship Managed Partner Program, Scrylight has us all thrilled to gather clues, solve puzzles, and hunt AR ghosts across real world locations using Niantic Lightship technologies.”
NIANTIC LIGHTSHIP: DEVELOPER RELATIONS
Role : Co-Creator / Writing / Game Design
Writer. Creator of Ghoster, Photoghasts Malevolents, Eyrie, Pylons. Author of Early Haunts:The origins of Sleepy Hollow, Ring, A Christmas Carol & Frankenstein
After his breakout indie comic launched back in 2015, T.W. Burgess’s work has garnered attention from the likes of David Sandberg (Annabelle/Shazam), Andy Nyman (Ghost Stories) and forewords from the likes of directors Corin Hardy, André Øvredal and international horror manga artist Junji Ito. In 2020 amidst the worldwide pandemic, T.W. launched a Kickstarter for a graphic novel anthology ‘Early Haunts’ which featured ground breaking Augmented Reality Technology. The campaign quickly gathered momentum with the book raising over £25k and remaining the most funded ghost story anthology on the platform. In 2021 T.W. crowdfunded ‘Photoghasts’ the world’s first augmented reality horror card game raising over £22k. Since 2022 T.W. has been concentrating on his work with Ben Hamlett, creating the world’s first unique ghost hunting experience in Scrylight.
Role : Co-Creator / Coding / Game Development
Experienced developer with over 10 years in game and interactive experience creation. Skilled in delivering immersive and engaging products.
With over 10 year experience in the software industry, Ben has carved out a name for himself in game development and interactive experience creation. Skilled in delivering immersive and engaging software, Ben’s expertise in both traditional AR and web-based AR has helped to create a wide range of immersive and engaging experiences for players. At the beginning of 2021, Ben Hamlett made the transition from running a successful web agency to becoming a full-time freelance game developer leading to a multitude of gaming experiences including, several RPG’s, augmented reality apps and the first build of Scrylight. Following the game’s interest from industry leader Niantic, Ben is currently working alongside T.W. on the integration of Scrylight’s story around the game’s ScryEngine and smart device integration.
Yes, as a further note we do not collect any data in regards to your smart devices.